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- Author: John Vince
- Pages: 251
- Language: English
- ISBN/ASIN: 1447154657
- ISBN13: 9781447154655
- Upload date: 6-11-2015, 11:18
- Category: Mathematics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations.

Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.

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Vectors in Two or Three Dimensions (Modular Mathematics Series) Vector Calculus (4th Edition) (Featured Titles for Vector Calculus) Real Analysis: Measures, Integrals and Applications (Universitext) Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics Multivariate Calculus and Geometry, 3rd edition Modern Mathematics and Applications in Computer Graphics and Vision Fundamental Engineering Mathematics: A Student Friendly Workbook Foundation Mathematics for Computer Science CK-12 Calculus, Volume 1 Calculus: Problems and Solutions (Dover Publications Books on Mathematics) Calculus with Vectors (Springer Undergraduate Texts in Mathematics and Technology) Advanced Calculus, 5th Edition A Concrete Approach to Classical Analysis 3D Computer Graphics: A Mathematical Introduction with OpenGL Rotation Transforms for Computer Graphics Mathematical Tools In Computer Graphics With C# Implementations Mathematical Structures for Computer Graphics Geometry for Computer Graphics: Formulae, Examples and Proofs ,1st ed Computer Graphics: From Pixels to Programmable Graphics Hardware Computer Graphics for Artists: An Introduction Matrix Transforms for Computer Games and Animation Mathematics for 3D Game Programming and Computer Graphics, Third Edition Computer Graphics Using Java 2D and 3D Computational Geometry and Computer Graphics in C++

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